Feb 06, 2009, 09:00 PM // 21:00
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#1
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Ascalonian Squire
Join Date: Jan 2009
Location: Jacksonville, FL
Guild: ASIA
Profession: R/
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New Ranger skill?
So I know at this point in the life of the game, and with the already overly bloated skill availability, that it's useless/ridiculous to add a new skill. Having said that, I wanted to see what the general concensus of having a new ranger skill that would remove stances, aptly named "Wild Arrow"...or possibly reworking an already exsisting skill to achieve the same effect.
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Feb 06, 2009, 09:42 PM // 21:42
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#2
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Rangers don't need this they can go /W for wildbow and best to leave it for the Warriors and interrupt that stance.
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Feb 06, 2009, 10:04 PM // 22:04
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#3
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Ascalonian Squire
Join Date: Jan 2009
Location: Jacksonville, FL
Guild: ASIA
Profession: R/
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Quote:
Originally Posted by Age
Rangers don't need this they can go /W for wildbow and best to leave it for the Warriors and interrupt that stance.
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You are correct about the /W for wildblow, or for that matter any of the other currently available stance removal skills. But as a ranger that likes to use my bow, I'd hate to have to switch to a melee weapon and get in close to my target to use it, when firing an arrow that does the same thing is easier/better (imo). I also agree that leaving the stance removal to another player is ideally the best approach, in situations like RA (which is what prompted this post) you can't always count on that. And with the current meta being stance using monks/necs/mes etc. I'd like the option of being able to break that stance myself with my primary profession.
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Feb 06, 2009, 10:53 PM // 22:53
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#4
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Academy Page
Join Date: Oct 2008
Location: Bielsko-Biała, Poland
Profession: R/
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IMO that would be bad... There aren't many places in PvE that numerous mobs are using stances (maybe only Kournan Marksmans with Lightning Reflexes which is annoying)
And in PvP? dunno (cause i only go to RA sometimes) but i think that would start flame wars about "oh noes that nasty ranger had d-shoted my "put random skill here" and broken my stance". Rangers are enough good at d-shoting, being a turrets, or when using cripshot.
Cheers
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Feb 06, 2009, 10:55 PM // 22:55
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#5
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by joeparamore
You are correct about the /W for wildblow, or for that matter any of the other currently available stance removal skills. But as a ranger that likes to use my bow, I'd hate to have to switch to a melee weapon and get in close to my target to use it, when firing an arrow that does the same thing is easier/better (imo). I also agree that leaving the stance removal to another player is ideally the best approach, in situations like RA (which is what prompted this post) you can't always count on that. And with the current meta being stance using monks/necs/mes etc. I'd like the option of being able to break that stance myself with my primary profession.
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They won't make up any new skills anymore so you are stuck with what there is.You can interrupt a stance if you are good if there is a casting time tided to it.
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Feb 06, 2009, 11:10 PM // 23:10
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#6
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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A skill that removes stances? That sounds interesting. Too bad that it would like destroy all those Mo/W in RA or the incredibly large abundance of Turret Rangers.
Anet should redo like 90% of the skills for Rangers and make them at least one level higher than complete crap..
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Feb 06, 2009, 11:11 PM // 23:11
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#7
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Furnace Stoker
Join Date: Jul 2006
Profession: N/A
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If you can bring yourself to do it take paragon secondary and use [skill]wild throw[/skill]. you will have a defensive set anyway so you can get something extra out of it with this. Its adrenal cost means its basicly free for you and you get to stay at a reasonable distance. Really though you are better off leaving it to another class to remove stances for you.
Last edited by Zamochit; Feb 06, 2009 at 11:15 PM // 23:15..
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Feb 07, 2009, 01:10 AM // 01:10
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#8
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Quote:
Originally Posted by Age
Rangers don't need this they can go /W for wildbow and best to leave it for the Warriors and interrupt that stance.
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This proves how much you know SHIT about Rangers, Warriors, and stances. [[Wild Blow] requires a Melee weapon, better off using [[Wild Throw]
I have always thought that the Ranger and Dervish were lacking because neither of them have a stance removal skill. In my opinion, they should both get at least one.
New skills won't come about, but a skill can be renamed *cough a duplicate skill cough* to Wild Shot, for dervish, Wild Sweep. Or simply change the functionality of two skills to add stance removing.
I don't see why just two attackers should be forced to have a specific secondary if they want an unblockable, stance-removing skill.
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Feb 07, 2009, 01:40 AM // 01:40
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#9
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Ascalonian Squire
Join Date: Jan 2009
Location: Jacksonville, FL
Guild: ASIA
Profession: R/
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Quote:
Originally Posted by Age
They won't make up any new skills anymore so you are stuck with what there is.You can interrupt a stance if you are good if there is a casting time tided to it.
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As stated in the OP, I know that no new skills would be created, which is why I also added the caveat of possibly reworking an exsisting skill, which is something Anet has done several times.
To my knowledge there are no stance skills with a casting time, since they are all automatic upon activation and thereby impossible to interupt.
DeFFik You are right that it wouldn't have very many PVE applications, but it does give the player that much more freedom with skill and profession selection.
Konig I agree that Dervish's should have a primary form of stance removal as well (and I love "Wild Shot" better than my previous "Wild Arrow").
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Feb 07, 2009, 02:10 AM // 02:10
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#10
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Lion's Arch Merchant
Join Date: Nov 2008
Profession: Mo/
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Quote:
Originally Posted by Konig Des Todes
This proves how much you know SHIT about Rangers, Warriors, and stances. [[Wild Blow] requires a Melee weapon, better off using [[Wild Throw]
I have always thought that the Ranger and Dervish were lacking because neither of them have a stance removal skill. In my opinion, they should both get at least one.
New skills won't come about, but a skill can be renamed *cough a duplicate skill cough* to Wild Shot, for dervish, Wild Sweep. Or simply change the functionality of two skills to add stance removing.
I don't see why just two attackers should be forced to have a specific secondary if they want an unblockable, stance-removing skill.
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Completely agree with this.
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Feb 07, 2009, 04:29 AM // 04:29
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#11
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Quote:
Originally Posted by Age
Rangers don't need this they can go /W for wildbow and best to leave it for the Warriors and interrupt that stance.
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Stances can be interrupted now?
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Feb 07, 2009, 04:32 AM // 04:32
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#12
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Banned
Join Date: Jun 2008
Location: Aussie Trolling Crew - Spah!
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Quote:
Originally Posted by blue.rellik
Stances can be interrupted now?
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Stances used to be interruptible with an amazingly lucky knockdown, not sure if this is still true, though.
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Feb 07, 2009, 07:06 AM // 07:06
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#13
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Frost Gate Guardian
Join Date: Apr 2008
Profession: A/
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Stance removal? I'd prefer hex removal to counter those pesky mesmsers, and more self heals for each profession, being that the ranger only has Heal as One, Troll Ungent, Companionship, and Predatory Bond, Melandru's Resilience, and healing spring.
Three are in beast mastery, one of which requires you to have lower health then your pet, one is incredibly easy to interupt, and one requires the use of hexes and conditions to even get regen.
Although, this should be for all classes, for more self heals, but balance so every class doesn't out preform the monk.
Although I'd still settle for some hex removal.
And, I've gotten a bit off topic XD
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Feb 07, 2009, 08:30 AM // 08:30
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#14
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Krytan Explorer
Join Date: Jan 2009
Location: I'm from Singapore but i live in Shanghai ATM
Guild: Order of [Thay]
Profession: N/
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Quote:
Originally Posted by Lyynyyrd
Stances used to be interruptible with an amazingly lucky knockdown, not sure if this is still true, though.
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stances are not interuptable , you can activate them even when knocked down
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Feb 07, 2009, 08:47 PM // 20:47
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#15
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Lion's Arch Merchant
Join Date: Jan 2009
Location: South of Norway - The land of Vikings
Guild: I have no guild - Yet
Profession: R/
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Quote:
Originally Posted by Deadshot Seven
Stance removal? I'd prefer hex removal to counter those pesky mesmsers, and more self heals for each profession, being that the ranger only has Heal as One, Troll Ungent, Companionship, and Predatory Bond, Melandru's Resilience, and healing spring.
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Melandru's resilience is the only defensive skill you need when facing mesmers, condition-spreaders or hex-casters.. it makes you literally invincible.. I've had lots of fun being the main target and having a high level Mel's resilience on at all times. Makes you a tank!
Last edited by Taurean; Feb 07, 2009 at 08:58 PM // 20:58..
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Feb 08, 2009, 01:26 AM // 01:26
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#16
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by Konig Des Todes
This proves how much you know SHIT about Rangers, Warriors, and stances. [[Wild Blow] requires a Melee weapon, better off using [[Wild Throw]
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It proves that I know more what is being said as for those with Proph. only can use this method.You only need a shield or axe no req on them to use Wild Blow.I guess Saidra shouldn't of been using sword and shield in the mission of Ice Caves of Surrow as well what about all of those bunny thumpers.I guess they shouldn't be using a hammer.
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Feb 10, 2009, 03:54 PM // 15:54
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#17
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Desert Nomad
Join Date: Mar 2006
Location: Ganking, USA
Guild: Retired
Profession: R/
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Dervishes do not need a stance remover, [Wild Blow] works way better for them than it ever did for a Warrior.
Rangers have many "unblockable" skills, they also have [Seeking Arrows] so they really don't need a stance remover. ( Combo seeking with [Practiced Stance])
There is also the "tab" key on your keyboard over there on the left side towards the top, you can use that to switch targets to someone currently not in a stance and attack them.
Plus any idea born out of "Mainly for RA" should be burned and thrown away and never brought up in a forum. RA is a silly place and no skill should ever be designed "mainly for RA"
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Feb 10, 2009, 07:36 PM // 19:36
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#18
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Ascalonian Squire
Join Date: Jan 2009
Location: Jacksonville, FL
Guild: ASIA
Profession: R/
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Quote:
Originally Posted by Orange Milk
Dervishes do not need a stance remover, [Wild Blow] works way better for them than it ever did for a Warrior.
Rangers have many "unblockable" skills, they also have [Seeking Arrows] so they really don't need a stance remover. ( Combo seeking with [Practiced Stance])
There is also the "tab" key on your keyboard over there on the left side towards the top, you can use that to switch targets to someone currently not in a stance and attack them.
Plus any idea born out of "Mainly for RA" should be burned and thrown away and never brought up in a forum. RA is a silly place and no skill should ever be designed "mainly for RA"
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While I completey agree that [Wild Blow] is a much better skill on a Dervish than a warrior, this post was intended to bring up stance removal skills for the primary profession. And I don't believe anyone ever said "mainly for RA" so try to keep your facts straight and the sarcasm to a minimum. I said RA gave me the idea of having a stance removal skill for primary rangers, never "I want a skill just for RA".
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Feb 10, 2009, 08:26 PM // 20:26
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#19
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Desert Nomad
Join Date: Mar 2006
Location: Ganking, USA
Guild: Retired
Profession: R/
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Rangers are not intended for stance removal, kinda the same reason Monks don't have a stance remover skill.
You can't have each and every proffesion be equally balanced and have the ability to do everything just as good as each other or else there would be no point to having proffesions.
Monks = Heal
Rangers = Spread Degen
Warriors = Addren based physically Dmg
Etc
Etc
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Feb 10, 2009, 10:21 PM // 22:21
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#20
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Wilds Pathfinder
Join Date: May 2008
Profession: R/
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Quote:
Originally Posted by Age
It proves that I know more what is being said as for those with Proph. only can use this method.You only need a shield or axe no req on them to use Wild Blow.I guess Saidra shouldn't of been using sword and shield in the mission of Ice Caves of Surrow as well what about all of those bunny thumpers.I guess they shouldn't be using a hammer.
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Wtf are you choking on... Wild Blow can be used with any melee weapon. And it's definitely impractical on any bow-using Ranger. Even if being chased by a melee foe, it's not useful to include it on the skill bar.
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